Cosm's CX Display technology uses proprietary compound-curved LED dome screens to provide truly immersive visual and auditory experiences far beyond what's possible conventional displays or projection. With revolutionary immersive technology built on decades of experience within our component companies, we'll reinvent the way your visitors experience shared environments, empowering you to deliver a never-before-possible sense of "being there together."
Cosm’s CX Engine is capable of presenting a variety of media within our immersive, domed, environment including real-time rendered content, live feeds, Unity and Unreal Engine content across a fully integrated and engineered software and hardware stack to deliver those "WOW' moments that keep your guests coming back - and #sharing widely.
Evans & Sutherland, A Cosm Company, invented computer graphics in the 1960s, going on to pioneer realtime simulation technologies used throughout the industry, and to dominate the planetarium field with the remarkably capable Digistar planetarium and fulldome simulation system.
Spitz, A Cosm Company, drove widespread construction of planetariums in the 1950's-70's before pivoting to focus on high-end compound-curved projection screens. You'll find Spitz NanoSeam domes and screens in most of the world's most highest-profile, most-visited theme parks, attractions, planetariums and museums. Spitz structure engineering provides the bedrock base upon which Cosm delivers its pixel-perfect immersive environments.
Cosm Immersive (formerly LiveLike VR) leads the field in immersive capture and live broadcast of the world's biggest events, including global sporting events and spectacles. We're inventing and then mastering the technologies and workflows that are powering the fully immersive future of live entertainment.
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